top of page

Sign up to our Free Toy Industry Journal e-newsletter for the latest articles, podcasts, trends and insights into what’s going on in the Global Toy & Games business, just click here to sign up: https://forms.aweber.com/form/54/1325077854.htm 

 

BACKGROUND

The American people have re-elected President Trump, he returns as only the second President ever to be re-elected for a non-consecutive term. This article is going to look at the implications of Trump’s return to office. As a non-American, I will not risk the ire of US citizens by passing comment on the rights and wrongs of US domestic Politics, but Trump’s return will affect the whole world, and will have a potentially major impact on the Toy & Game business, and we need to think about the implications of that carefully and take appropriate responsive actions.

 

WHAT HAPPENED UNDER THE LAST TRUMP ADMINISTRATION WHICH AFFECTED THE TOY & GAME BUSINESS?

The first Trump administration had one major impact on the Toy & Game business: it accelerated the ebbing away of Toy & Game production from China to other countries. First time round, Trump’s fiery rhetoric towards China, and the action to impose tariffs on various product categories that didn’t quite reach Toys but got quite close highlighted the risk of our industry being so heavily dependent on China’s massively capable and experienced Toy factories.


Our Consultancy business: www.ToyTeamAsia.com saw a massive upsurge in Toy & Game companies seeking assistance with strategic sourcing diversification, as the perceived risk of being so heavily reliant on China became much more top of mind.


To keep that in context though, what we saw was an increase in the rate of production ebbing away from China, but even today, China is still the dominant force in Toy manufacturing with around 80% of the global market. So the rate of change accelerated, btu be under no mistake, China is fundamentally critical to the ability of the business of Toys & Games to meet demand, if China’s Toy factories all closed today, forget Christmas for the next sales cycle!

 

WHAT’S GOING TO HAPPEN THIS TIME ROUND WITH PRESIDENT TRUMP’S 2ND TERM?

It’s not always straightforward to listen to Trump and understand what actions he and his administration will definitively take…, because rhetoric is such a fundamental part of Politics today, but it looks very likely that Trump will renew his approach to China in terms of a more aggressive and protectionist strategy. Earlier this year, Trump stated that if he regained office, he was considering adding 60% tariffs on all goods from China. Of course there is a big difference between threatening to impose 60% tariffs and actually doing it, but tariffs on that scale could be catastrophic for our industry, with c. 80% of Toys still coming from China today, a 60% tariff rate would lead to considerable price inflation and most likely a resultant slump in demand. The counter argument would of course be twofold: a). Increasing tariffs on China would give domestic American Toy producers better chance of competing b). Other countries could take up some production and presuming they do not suffer from equally punitive tariffs could really accelerate Toy production due to suddenly finding a massive price advantage versus Chinese factories.


To be somewhat contentious you could say that both of those counter arguments might work theoretically but would come nowhere near being practical solutions to the huge production capacity the Toy & Game business requires every year. In terms of domestic Toy production ramping up in the U.S., there could definitely be some growth there, but it is very unlikely to suddenly ramp up from where it is today to equal the c. $35 billion of production coming out of China every year currently, that is just not possible quickly. It is possible, if not likely over a couple of decades, but not in a hurry.


And as far as other production hubs are concerned, the issue is not whether they can all together eventually equal China’s Toy & Game production capacity and capability, the issue is that they are going to struggle to be able to replace $35 billion of capacity in the next decade, let alone in the next year or two!


My prediction here (which is just an opinion, this is not fact), is that 60% tariffs will be too disruptive on the domestic economy of the U.S. to fully implement at this stage, but that Trump will gain advantage by making the threat. Conversely though, what I don’t see as likely is no tariffs at all. We really should at this stage be budgeting for some degree of tariffs on Toys coming out of China. Which is not going to be easy to swallow. According to some reports, one factor which prevented Trump’s administration from putting tariffs on Toys last time round was that he was advised that stopping Americans from being able to put presents under the tree was not going to be a vote winner. Hopefully that sentiment prevails again this time round, but at the very least it would be prudent to start budgeting for some tariffs to mitigate the financial impact.


One further factor to consider is Trump’s appointment of Senator Marco Rubio to the position of Secretary of State. Rubio is described in the U.S. media as being ‘hawkish’ on China. It seems unlikely that Rubio will take a soft approach towards U.S. relations with China. So whereas last time around the Trump administration had some voices and opinions which tempered certain more hawkish strategies towards China on the basis of the potential impact on the US in general, and the US economy specifically, Rubio seems more likely to support strong competitive practises vis a vis China. The fact that China announced sanctions against Rubio (and other lawmakers) in response to U.S. sanctions on China due to matters relating to Hong Kong is another indicator that this incoming administration could have a relationship with China which is full of friction and tension.


I’m hoping for our industry that the 60% tariffs aren’t implemented on Toys & Games, but hope is a very poor strategy. It’s going to be a tricky few years ahead I believe, and so it’s important to plan for this and manage it as best as we can.

 

HOW RISK ANALYSIS HAS CHANGED SOURCING STRATEGIES

One of the biggest observations you can see with regards to Toy & Game production strategies is that risk analysis and risk aversion becomes a strong driving force across the last decade. If you own/run an independent Toy company, you can take whatever approach you like to the way geopolitics and the ebb and flow of economies is affecting our industry.

However, if you are a stock market listed giant of a company like Walmart for example (market cap at time of writing $687 billion, making Walmart the 13th most valuable company on the planet at the time of writing), then you have to take a strategic approach. And how that works in big stock market listed companies is that a perceived risk leads to change and counteraction, regardless of whether that risk comes to fruition or not.


So due to all the geopolitical tension between the U.S. and China, Walmart has been heavily pressuring suppliers to move a big chunk of production out of China so they can try to mitigate the risk of major supply disruption due to a). Potential tensions, blockades or even potential military action in the Taiwan strait b). Tariffs or other punitive trade measures c). Disruption to supply capacity and capability caused by demographic trends leading to worker shortages.


Right now then in major corporations, the same risk calculations are being rerun with the added risk of 60% tariffs, or if not 60% at least some further disincentives to source Toys from China. The reality is that if you are spending $billions on inventory like Walmart or like the major Toy & Game companies, you can’t move that scale of production quickly, at least not without massive turmoil, frictions and snafus! So if your strategy to Sourcing is to sit and wait and see what happens, you can definitely expect these big risk averse companies to have taken up much of any alternative production capacity in alternative production hubs like Mexico, Vietnam, India and Indonesia. If you want to play the ostrich in the sand strategy leading up to Trump’s return to office, then good luck finding capacity when you really need it.


IN CONCLUSION

These are turbulent times, and change is ongoing. From my personal and professional view, I love China, and like many of you reading this,  I have a lot of friends in China and Hong Kong, and our company is still actively finding new customers for some really good Toy & Game factories in China, and we are not stopping that work. I am also a lover of Chinese history and culture, starting from my childhood obsession with Eastern martial arts and martial arts movies, through to today when I read ancient Chinese military strategy books for fun! So the analysis herein comes not from any anti-China sentiment – be very clear about this: China’s Toy & Game factories make it so easy for us in comparison with other places we can manufacture Toys, but it’s just hard to see how the 2nd Trump administration won’t accelerate the rate of production moving outside China.


N.B. there are some other implications of Trump’s return for the U.S. domestic Toy market, but as an outsider, I think there are better placed people to comment on those implications which include most likely less regulation and less focus on environmental issues and sustainability.

 

FACTORIES WE REPRESENT

We represent the following factories both in and outside of China. All of these factories have the necessary certifications, have capacity, have a history of successfully supplying other Toy & Game companies and who are very much open for business:

Plastic Toy Factory in China (managed from Hong Kong) – strong track record of decades of supplying Toy companies around the world.


Board Games supplier in China – I have worked with this vendor for 20 years, they have supplied dozens of major & minor customers of mine.


Games factory in Vietnam – supplying cardboard, wood & plastic Games.


Games factory in India – supplying major Toy & Game companies with cardboard & plastic games.


Plastic & Electronic Toy Factory in India – major supplier, having supplied 4 out of 5 of the world’s biggest Toy Cos.


Plush factory in India - leading Plush factory with strong R&D skills.

 

If you would like more information on any of these factories or if you need help with a strategic approach to Sourcing or want to find specific factory types, please feel free to get in touch.

 

PLAYING AT BUSINESS PODCAST

Did you know that my company publishes a podcast all about how to succeed in the Toy & Game business? At the time of writing we have 110 episodes live. The podcast has been running since 2018, and there are plenty of updates published throughout the year. You can find the podcast on Apple here: https://podcasts.apple.com/gb/podcast/playing-at-business-toy-game-business-podcast-with/id1389778170  or you can listen via Spotify here: https://open.spotify.com/show/4INDb6E2xALOm1gAoC3oYj?si=36a12c5be3a34078   or to go to where we Host the show, click here: https://playingatbusiness.libsyn.com/ 

 

EPISODE 110: SO YOU INVENTED A BOARD GAME, NOW WHAT? HOW TO COMMERCIALLY LAUNCH YOUR GAME.

In this episode of the PLAYING AT BUSINESS podcast we take a look at what the steps are to bring a new board Game to market.

 

A recent review of all our Toy & Game business content output from the last decade and a half revealed that we had been severely under using YouTube. Partly that’s due to my having the ‘perfect face for radio’, but it’s something we’re currently working to remedy.

So if you watch a lot of YouTube to find out more about what is going on in the Toy & Game business, maybe you want to subscribe to our channel too, you can find it here: https://www.youtube.com/@kidsbrandinsight1679 

 

COMING SOON: THE BOARD GAME BIZ PODCAST

Well this is big news from us. We will very soon be launching a new podcast exclusively focused on the business of Board Games. Five episodes have been pre-recorded and will go live in the next week or two. If the business of Board Games is your thang, stand by :)


We run a Toy & Game business growth accelerator program. We have run this program with many up-and-coming companies, and we run through our process to review your progress to date, identify your strengths and weaknesses versus your competition and to ramp up your Sales efforts. If you want to find out more on how this service works, just click here: https://www.kidsbrandinsight.com/services  

 

Sign up to our Free Toy Industry Journal e-newsletter for the latest articles, podcasts, trends and insights into what’s going on in the Global Toy & Games business, just click here to sign up: https://forms.aweber.com/form/54/1325077854.htm 


PS Just one final thing...we have been using AWeber as our automated email software since 2011. We have many tens of thousands of email opens since then, might even be 100k+. We still use AWeber because it is intuitive and easy to use, and offers easily understandable metrics at a minimal price. If you want to check out AWeber for your own email marketing, just check it out here:  https://www.aweber.com/easy-email.htm?id=377817 

 

Sign up to our Free Toy Industry Journal e-newsletter for the latest articles, podcasts, trends and insights into what’s going on in the Global Toy & Games business, just click here to sign up: https://forms.aweber.com/form/54/1325077854.htm


So it’s that time of year again – Q3 results were released for the stock market listed Toy & Game companies. This is the quarter in which we register the strength of sell in to retail for the year. Sell through will normally be measured on Q4 of course.


And it’s quite an interesting picture this time round. Just to recap, the short-term history of the Toy & Game business is a bizarre boom of certain categories during Covid-19, and then a downturn in consumer demand coming out of the pandemic with high inflation and heavily squeezed disposable income for consumers across developed economies. Heading into 2024, expectations were fairly low due to a tough couple of years prior, and due to a fairly weak movie slate.


Let’s take a look a look at the results for key companies just released, and see if we can reach any broader conclusions based on Q3 2024:

 


HASBRO

It’s quite hard to analyse Hasbro’s Q3/YTD 2024 performance from a traditional Toy market perspective due to the company’s significant change in strategy in recent times. As the company tries to do more with less, and to pursue more licensing out of their vast IP portfolio, it is to be expected that the company will see reduced inventories and potentially a downturn in topline revenue, which should in turn lead to an uptick in the bottom line,. That doesn’t however mean that the company is faring badly, in fact lower headline revenue and cost cutting is to be expected as a self-driven exercise via the current business strategy. YTD 2024 revenues are down 8% on a comparable basis (this excludes impact of the eOne divestiture). Adjusted operating profit YTD is at $726m, up $200 million on the previous year. So it looks like Hasbro's strategy is broadly speaking on track.


In terms of indications of the health of the overall Toy market, on the Q3 earnings call, Hasbro’s CEO Chris Cocks stated: “When you look at the toy industry ex-building blocks, it's effectively down 2% to down 5%. Our expectation is the holiday will probably continue that trend. It'll be down probably low single digits, maybe on the lower side of down mid-single digits.”


While this does not sound overly positive, from a historical perspective, before The Walt Disney company owned so much toyetic IP, and before one company had such a powerful role in movie slate scheduling, ‘fallow’ movie years were more common as rival studios did not necessarily co-ordinate their releases, and in these fallow years, it was not uncommon for the Toy market to be down c. 3-5%. So in effect, we could see 2024 as being on track to hit downgraded expectations. The expectation would then be a return to growth in 2025 with a stronger movie slate.


Before we move on from Hasbro, we should also recognise that Hasbro is not just a Toy company. The post Brian Goldner strategy focuses more on digital gaming, and as such, it’s hard to fully assess Hasbro’s performance from purely a Toy perspective these days. But my one concern for my ex-employers is that any Toy business veteran will tell you that in the Toy biz, if you try to focus on fewer bigger brands, you can inadvertently end up with fewer smaller brands. If you out license so many relatively strong brands to smaller competition, they can use your brands to grow big enough to threaten you more, as they get more quality time with mass market retail buyers due to having your established brands in their portfolio. The buyer who used to give you a full day, might now only give you half a day or an hour at a key event because you have a smaller product line. This can lead to less interaction overall and fewer listings on your remaining brands as opposed to more listings. Hopefully I am wrong on that point. But we must also balance this with the demographic trends - as birth rates are drastically low in so many strong Toy markets, Hasbro’s branching out from their traditional base of selling Toys for kids is strategically understandable, and most probably very prudent.



 

SPIN MASTER

Spin Master’s Q3 is up significantly versus the same period in 2023, largely due to the added revenues from the acquisition of Melissa & Doug which completed at the start of 2024. Q3 2024 revenues were $885.7m, up significantly from $710.2m for the same quarter in 2023. Of that increase, Melissa & Doug reportedly accounted for $155m of the revenue growth. Operating income was about the same with $203.2m for Q3 2024 versus $197.2m in 2023.


Spin Master’s acquisition of Melissa & Doug may go down as one of their best ever, as truly incremental revenue seems to be coming through. Additionally, as a mass market company, Spin Master’s reliance on Toys made from synthetic plastics would be seen as a potential risk by the markets and the bean counters at Spin Master due to the risk of consumer plastic rejection. As such, a financially successful acquisition of Melissa & Doug both grows sales, as well as diversifying away from plastics and diluting the risk of consumer plastic rejection (since M&D’s products contain a large number of wooden products).


Spin Master also confirmed that their FY 2024 expectations are still on track, which suggests again a company on track to hit budget in a tough market.


MATTEL

Across the other side of the USA,  El Segundo based Mattel reported a small decline in revenues YTD with a decline of 2% in constant currency versus the same period in 2023. Reported operating income for the first three quarters of 2024 was $488m, up $14m. Mattel’s expectations for FY 2024 remain largely as per previous communications, which suggests a fairly modest budget in a tough market is on track.


JAKKS PACIFIC

Net sales for Jakks were $321.6 million, a year-over-year increase of 4%. With a heavy focus on Licensed products, for Jakks to achieve sales growth in a year with less strength in the movie slate suggests a well-balanced portfolio of licenses. As Jakks Pacific CEO Stephen Berman stated: “While theatrical IP is important, non-theatrical IP like Disney's Princess Style Collection also performs well. Our business with Disney is strong without heavy reliance on new IP. We focus on a portfolio management approach, leveraging both theatrical and non-theatrical IP, and exploring diverse distribution platforms beyond traditional toy trade.”



 

Q3 2024, CONCLUSIONS ON WHERE THE TOY BUSINESS IS AT

The Toy market appears to be performing ok in 2024 in the face of a couple of tough years prior, and with a weaker movie slate in 2024. Typically when there are fewer movies, revenues will be down, but profit will be up, as licensed Toys share tends to reduce and own IP brands and products which are more profitable get a stronger push. And when own IP gets a big push, the company tends to reap the benefits for a few years after, even when hot Licenses play a bigger part again in the market. Additionally, most of the bigger Toy companies have a heavily diversified strategy and portfolio today, with major plays in digital gaming and entertainment.


Of course at this stage, results largely reflect retail sell in for peak season trading, and consumer demand during the less critical periods of the year. Q4 results will reveal all. Our industry desperately needs consumers to show up and buy through until the end of peak season, so fingers crossed for that!



A recent review of all our Toy & Game business content output from the last decade and a half revealed that we had been severely under using YouTube. Partly that’s due to my having the ‘perfect face for radio’, but it’s something we’re currently working to remedy.

So if you watch a lot of YouTube to find out more about what is going on in the Toy & Game business, maybe you want to subscribe to our channel too, you can find it here: https://www.youtube.com/@kidsbrandinsight1679

There are 16 Free videos live currently, with more coming in the following months…


We run a Toy & Game business growth accelerator program. We have run this program with many up-and-coming companies, and we run through our process to review your progress to date, identify your strengths and weaknesses versus your competition and to ramp up your Sales efforts. If you want to find out more on how this service works, just click here: https://www.kidsbrandinsight.com/services  

 

Sign up to our Free Toy Industry Journal e-newsletter for the latest articles, podcasts, trends and insights into what’s going on in the Global Toy & Games business, just click here to sign up: https://forms.aweber.com/form/54/1325077854.htm

TOY DISTRIBUTORS: WHAT YOU NEED TO KNOW


Today we’re going to be talking about Toy distributors, how to find them, how to manage them and what to expect. We’ve been working with Toy distributors for about a quarter of a century. Today, our company is in touch with about 500 or 600 Toy & Game distributors around the world, and we have about 5,000 of them on our databases. So what we’re going to talk about on this video comes from a position of hard-earned experience.


Anyway, here’s the key things to know about distributors:


1.      You can work with global, regional, national or local distributors. The main point as far as territory is concerned is to make sure that your distributor can actually reach all the markets you grant them rights for. They may be No. 1 in one market, but only have a marginal footprint in some other markets, so don’t blindly grant them rights they won’t use.

 

2.      Distributors will inevitably always let you down eventually, or in some cases, instantly. But you need to understand the structural reason for that. In order to stay in business and provide some stability to their operations, they HAVE to work with multiple partners. They might distribute for a handful of Toy manufacturers, or they may work with hundreds or even thousands. As a result, they will never, ever put as much focus on your products as you do. I can think of one example where a distributor I rated highly insisted on having Amazon rights in their country, but then routinely failed to have our products in stock. This meant we were losing revenue on an account that we could manage as well as them, but where they were not paying attention to our products.

 

3.      Distributors choose from literally thousands, maybe even tens of thousands of products. So in order to persuade them to sell your products and to put any energy into selling them, you need to develop a really strong and compelling proposition. Be very clear on what your products are going to do for them – are you giving them something they can use to compete against their own competition, are you giving them something that’s a real safe bet? Work out what’s in it for them. If you have a range of nothing special, me too products, then you had better be very good at developing relationships, because you have a lot of competition!

 

4.      Don’t just rely on an annual Toy trade show meeting to manage your relationship. If you really want to get your distributor working maximally for your business, take time & spend money on going to see them at their offices, do a retail tour with them, listen to what challenges they express they are facing and help them to solve them. Don’t be a passive office dweller on this and you will get much more from your distributors.

 

5.      You also need to have some patience and to be realistic. It’s not uncommon for Toy & Game companies to sign up with a distributor, sack them before the end of year one and try to move onto a new distributor. It takes time to build up a product or brand in a market. And also, just remember, there are only so many good well established reputable Toy distributors in each country. If you go through a new one every year, after a few years you will have none left. Stay on good terms, and once you decide to work with a distributor give them a chance (with your full support and monitoring) to deliver for you both.

 

And that’s all for this time, but just before we go, my company has increased export Sales for 100+ companies around the world. If you want to find out more about how we do that, just check out www.KidsBrandInsight.com/services



Home: Blog2
Home: About Me
bottom of page