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Toy Licensing: Kidults Are Now the Engine of Licensing Growth

 

Kidults—adult consumers buying toys for themselves—have shifted from a quirky sub‑segment to a core commercial driver. Their influence is visible across categories: construction sets, collectibles, tabletop games, nostalgia reissues, premium figures, and display‑oriented products.

 

Industry forecasts highlight kidults as a defining force in 2025, with their spending helping to “hold the toy market” even as traditional children’s categories fluctuate . This demographic values authenticity, craftsmanship, and deep‑cut IP references, which pushes licensors to expand beyond evergreen children’s brands into cult franchises, retro properties, and cross‑media universes.

 

Three dynamics make kidults commercially irresistible:

 

- Higher discretionary spend than families with young children  

- Longer brand loyalty cycles, often tied to childhood nostalgia  

- Content‑driven discovery, especially through streaming and social media  

 

For licensors, this means more opportunities to revive dormant IP, expand collector‑grade SKUs, and build multi‑tiered product lines that serve both kids and adults without diluting brand identity.

 


Streaming and Social Media Are Rewriting the Licensing Playbook

 

Theatrical releases still matter—2025’s slate includes major blockbusters like Captain America: Brave New World and The Fantastic Four: First Steps—but they’re now only one part of a much broader content ecosystem . Streaming platforms, short‑form video, and algorithm‑driven discovery are increasingly responsible for turning niche characters into global licensing opportunities.

 

This shift has three major implications:

 

1. Evergreen IP Is Being Re‑evaluated

Brands with consistent streaming visibility enjoy constant rediscovery. A child encountering Peppa Pig or Paw Patrol on demand is just as valuable as a theatrical moment—sometimes more so, because the engagement is repeatable and personalised.

 

2. Viral Moments Create Micro‑Licensing Windows

A single meme, TikTok trend, or influencer spotlight can spike demand for a character or aesthetic. Licensors are responding with faster approvals, modular style guides, and shorter production cycles.

 

3. Content‑First Brands Are Outperforming Traditional Toy‑First Launches

The days of launching a toy line and hoping content follows are fading. Instead, brands are built as transmedia ecosystems from day one, with licensing baked into the strategy.

 

 

Nostalgia and Retro Revivals Continue to Surge

 

Nostalgia isn’t just a trend—it’s a structural pillar of modern licensing. Adults who grew up in the 80s, 90s, and early 2000s now have spending power, and they’re eager to reconnect with the brands that shaped their childhoods.

 

This is visible in:

 

- Reissues of classic action figures  

- Retro gaming hardware  

- Vintage‑inspired plush and collectibles  

- Reimagined board games and tabletop experiences  

 

The industry’s “Joy Factor”—identified as a key driver of the 2025 sales surge—reflects this emotional pull toward comfort, familiarity, and playful escapism .

 

For licensors, nostalgia offers a low‑risk, high‑reward strategy: the IP is proven, the audience is primed, and the storytelling foundations already exist.

 


Sustainability Is Becoming a Licensing Differentiator

 

Sustainability has moved from a corporate talking point to a commercial requirement. Consumers—especially parents—expect licensed products to reflect environmental responsibility, and licensors increasingly use sustainability credentials as part of brand positioning.

 

Key shifts include:

 

- Recycled or bio‑based plastics in figures and playsets  

- FSC‑certified packaging  

- Reduced single‑use components  

- Licensing agreements that mandate sustainability reporting  

 

Major toy companies are integrating sustainability into their innovation pipelines, aligning with broader industry trends around eco‑friendly materials and responsible manufacturing highlighted in 2025 forecasts .

 

For licensors, this creates competitive advantage: brands that demonstrate environmental leadership gain retailer preference and consumer trust.

 


STEAM, Skill‑Building, and Purpose‑Driven Play Are Reshaping Licensed Categories

 

Parents increasingly favour toys that build skills, confidence, and creativity. In the U.S., 58% of parents prefer toys that help kids build a skillset, and 60% seek products that develop STEAM abilities like coding and art .

 

This shift is influencing licensing in several ways:

 

- Educational brands are expanding into mainstream toy aisles  

- Entertainment IP is integrating STEAM‑aligned narratives  

- Hybrid products (physical + digital learning) are gaining traction  

- Licensing deals now emphasise developmental benefits alongside entertainment value  

 

The result is a more sophisticated licensing landscape where purpose and play coexist, and where licensors must articulate not just what a brand is, but what it helps children become.

 


 

Technology‑Driven Play Is Expanding Licensing Possibilities

 

Technology is no longer a separate category—it’s embedded across the toy industry. Insights from the Nuremberg Toy Fair 2025 highlight “technology‑driven new play technologies” as one of the major growth areas for manufacturers and licensors alike .

 

This includes:

 

- Augmented reality layers on physical toys  

- App‑connected play experiences  

- Smart collectibles with NFC or QR integration  

- AI‑enhanced interactive characters  

- Digital twins for virtual play  

 

Licensing opportunities are emerging around hybrid ecosystems where physical products unlock digital content, and digital engagement drives physical purchases. This creates recurring revenue models and deeper brand immersion.

 


 

Globalisation and Cross‑Cultural Licensing Are Accelerating

 

The global toy market is more interconnected than ever. IP now travels across borders at the speed of streaming, and licensors are adapting with region‑specific strategies that respect cultural nuance while maintaining brand consistency.

 

Key developments include:

 

- Asian IP gaining Western traction (anime, K‑content, gaming franchises)  

- Western brands localising for emerging markets  

- Multi‑territory licensing deals replacing fragmented regional agreements  

- Global retail partnerships that synchronise product launches  

 

The 7% rise in global toy sales across 12 key markets in 2025 underscores the importance of international licensing strategies that balance global reach with local relevance .

 


 

Retail Is Rebalancing: From Big‑Box Dominance to Omnichannel Ecosystems

 

Retail dynamics are shifting, and licensing strategies are shifting with them. The old model—anchor a line with a big‑box retailer and build outward—is giving way to a more diversified approach.

 

Three forces are driving this:

 

1. E‑commerce Personalisation

Algorithms surface niche licensed products to micro‑audiences, enabling long‑tail IP to thrive.

 

2. Direct‑to‑Consumer Expansion

Licensors and toy companies are building their own storefronts, subscription models, and exclusive drops.

 

3. Experiential Retail

Pop‑ups, themed events, and immersive brand activations are becoming licensing extensions in their own right.

 

This omnichannel landscape rewards licensors who can coordinate storytelling, product releases, and fan engagement across multiple touchpoints.

 


 

The Rise of Modular Licensing: Flexible, Fast, and Future‑Proof

 

Licensing agreements are becoming more modular to accommodate faster trends, shorter content cycles, and multi‑platform brand expression.

 

Modern licensing frameworks increasingly include:

 

- Short‑term capsule collections  

- Limited‑run collaborations  

- Digital‑only licensing (skins, avatars, virtual items)  

- Multi‑tiered rights that separate physical, digital, and experiential categories  

 

This modularity allows licensors to test concepts, respond to viral moments, and scale successful partnerships without long‑term risk.

 


 

Theatrical Rebounds Still Matter—But in a New Way

 

While streaming dominates day‑to‑day engagement, theatrical releases still create cultural peaks that drive licensing spikes. The 2025 slate is significantly stronger than 2024, with major action blockbusters and family sequels expected to boost toy demand .

 

However, the role of theatrical content has changed:

 

- It acts as a launch catalyst, not the sole driver  

- It fuels cross‑platform storytelling  

- It boosts collector interest as much as children’s demand  

- It creates global marketing moments that amplify licensing campaigns  

 

Licensors now treat theatrical releases as part of a broader content rhythm rather than the centrepiece.

 


 What These Trends Mean for the Future of Toy Licensing

 

The convergence of kidult spending, streaming‑driven discovery, sustainability, STEAM alignment, and globalised fandom is reshaping the licensing landscape into something more dynamic, more digital, and more emotionally resonant.

 

The next phase of growth will likely be defined by:

 

- Hybrid physical‑digital ecosystems  

- Faster, more flexible licensing models  

- Data‑driven product development  

- Cross‑generational brand strategies  

- Sustainability as a baseline expectation  

 

Licensing is no longer just about putting a character on a product. It’s about building worlds, nurturing communities, and creating multi‑platform experiences that feel meaningful to both children and adults.




A Stormtrooper statue with a blaster stands in a shop window. Posters and collectibles, including a gold robot head, are displayed nearby.


SNOW JOKING - THAT WAS THE 75TH EDITION OF THE SPIELWARENMESSE-NUREMBERG TOYFAIR 2026 REVIEW

 

I’m writing this on the plane home with what remains of my brain cells after a very hectic week in Nuremberg for the 75th Spielwarenmesse-Nuremberg Toy Fair.


Everyone has an opinion, and everyone has a different experience of these major shows, so let’s start with some hard stats: According to show organisers Spielwarenmesse eG “At this major landmark show 2,313 exhibitors from 68 countries presented a vast array of products – including the growing “Kidults” segment. Around 58,900 trade visitors (+2.5%) from 121 nations explored new trends, fresh formats, and networking opportunities with enthusiasm. 93% of exhibitors – 3% more than last year – rated their participation as successful.”


Let’s avoid the usual ‘it was quiet this year’ – ‘No, our booth was mobbed’ debate by sticking with the stats...read into them what you will. I spoke with c. 250 people during the show, so frankly whether there were 50,000 or 60,000 visitors is of no relevance – the human brain can only manage so many inputs in a short space of time, and 250 people from across the world of Toys & Games made this a very successful show experience for our company. If you didn’t get enough good meetings to make the show worthwhile then that needs to looked at for sure, because the Buyers were there!

 

MORE HARD STATS – THE GLOBAL TOY INDUSTRY GREW ACROSS THE WORLD IN 2025

The following market stats from Circana released during the Spielwarenmesse show (Circana is the leading sales tracking organisation covering the Toy & Game industry):


“After three consecutive years of decline, the global toy industry staged a strong comeback in 2025, delivering renewed growth driven by pop culture relevance, licensed products, and increased engagement from teens and adults. Across 12 global markets (G12), including Australia, Belgium, Brazil, Canada, France, Germany, Italy, Mexico, Netherlands, Spain, United Kingdom, and the United States, year over year sales increased by +7% in value and units sold grew +3%, as average selling price rose +3%, according to Circana, LLC. 


For the first time in Circana’s tracking history, all G12 countries posted growth in 2025. According to Circana’s Retail Tracking Service, the Netherlands posted the fastest growth, up +15%, while the slowest gains came from Brazil at +2%. Six of the 11 toy super categories experienced year over year dollar sales gains within the G12. Games & Puzzles grew the fastest, up +30%, while Building Sets grew for the sixth consecutive year, up +18%.”


 

After some tough years, it’s great to see so many Toy markets return to growth last year. And while there was a lot of turbulence last year, and some companies did better than others, nevertheless momentum is with our industry once again.

 

WORTH THE TROUBLE TO GET THERE!

This year’s Spielwarenmesse was remarkable for more reasons than the celebration of the show’s 75th birthday. Heavy snowfall the day before the show, combined with severe winter weather in the USA lead to some remarkable stories of persistence and hardship in people getting to the show. I can’t remember a time when Nuremberg was snowy since my first visit in the year 2000. It was somewhat tricky to get around the Alstadt on foot with compacted snow turning icy, but the snow certainly made things atmospheric.

 

KEY TRENDS – AI, CREATIVE MINDFULNESS & KIDULTS

The official trends of the show were hard to disagree with. Clearly AI is affecting the entirety of human existence, and the Toy business is clearly being changed above by this transformational tech. This is a topic I know well as I have been helping my client Fluffbotics.ai meet with partners from across the industry to showcase what they can do. Needless to say Kidults is now more than a trend, it is a critical pillar of out industry today, and this was evident on Booths across the show.

 

MAKE SPIELWARENMESSE LONGER AGAIN

I appreciate that for some people this show is already too long, but it would be very beneficial for our business if it was twice as long! I ran round the show from start to finish, my last meeting finished at about 4.40pm on the last day,  leaving just enough time to go and queue up for the official show bus to Munich airport (can highly recommend this bus service to any one coming in via Munich). Leaving the show it literally felt like I’d only just arrived, the 5 days of the show going by in a blur. Normally by Day 2 it feels like the show is your entire existence because it is so intense, this year was particularly hectic. Just in case anybody cares I walked 77km/48 miles during the show in my ever more comfortable, albeit ever less attractive footwear.


We can now look forward to a week of heavy follow up and back and forth, alongside the usual ‘ghosting’ and hurry up and wait. I’m hoping to be there for the 100th  anniversary celebrations in 25 years – yes, I know for some of you this may sound like an over statement, but it’s my truth whether it’s yours or not is up to you - can’t wait until next year, hope to see you there…but in the meantime New York beckons…

 

 

TOY RECRUITMENT

We're currently recruiting for:

  • Sales Director, HK

  • Toy Sales Manager: North of England

  • NPD Manager, Plush Toys, UK.

  • Toy Buying Manager, Essex,

  • Toy Buying Manager, (Part time, 3 days pw), UK

  • Sourcing Manager, Ningbo, China

If you, or someone you know, are interested in one of these roles AND have relevant experience in the stated country, please feel free to get in touch and we can discuss.


Check out www.ToyRecruitment.com for more information/details on these roles.

 

 

FACTORIES

We consult with and/or represent the following factories:

·       Games factories in China, India, Vietnam

·       Sensory compounds and STEM/Science experiment kit factories in China, Cambodia & Europe

·       Leading Scooter & Ride On vendor in India

·       Electronics Toy factory in India

 



 

INTRODUCING PLAYMETRIX

We just launched www.PlayMetrix.biz with some Tech gurus to help Toy & Games companies profitably grow their Amazon, D2C & other e-comm business. Get in touch if you need help on these areas - we're offering a Free audit of your Amazon account & listings to the first 5 companies who get in touch.

We had some great meetings at the show, and many conversations to come.

 

 

ACQUISITIONS

We're currently advising a European Construction Toy brand & also a Tech company with bespoke Toyetic AI platform looking to be acquired. Interested parties can DM for an NDA leading to more info.

 

Sign up to our Free Toy Industry Journal e-newsletter for the latest articles, podcasts, trends and insights into what’s going on in the Global Toy & Games business, just click here to sign up: https://forms.aweber.com/form/54/1325077854.htm

 

This article is copyright 2025 RG Marketing Ltd, all rights reserved. All contributors to this article contributed under a work for hire basis on behalf of RG Marketing Ltd. Please also note, this article was written and published in the United Kingdom.

 

 

UK TOYFAIR 2026 REVIEW 

Walking through the doors of Olympia Exhibition Centre this time was the 26th anniversary since my first visit to this show as a young and wet behind the ears new starter with Hasbro Europe. It's always great to catch up with all the Hasbro folks of that generation - lovely to see you all again, and nice to see how gracefully most people seem to be ageing.


In some ways the industry has changed so much since the turn of the millennium, and yet again some things don't ever seem to change. Perusing through the official 'Toy Fair Hero Toys' selection I couldn't help but think how many of those products could have been the winners 26 years ago...maybe that's the cynical old hack in me. Yet at the same time the industry's biggest customer globally is Amazon - an e-commerce retailer offering no opportunity to touch and feel the products, no 'Try Me' and a totally different interface for listing & selling. That was just a nascent business when I first came to UK Toy Fair, oh how things have changed in that regard.


One of the most contentious topics of conversation at this year's show was a new stipulation from Amazon that ALL products have to be certified as compliant to safety regulations every year. This is an inconvenience for companies with high volume products, but a major issue for smaller companies selling a few hundred units of a lot of different products. This seems likely to lead to a reduction in the number of products listed on Amazon. From one angle I understand Amazon's move - we constantly berate them for having non-compliant products on there, but this seems like a harsh and ultimately self defeating move, anyway, let's see how that plays out and whether it sticks...


Quite a few clients have been asking me for help to find Amazon agencies for the past few years, so we recently launched our own Amazon & D2C agency in partnership with some Tech guru friends - check out www.PlayMetrix.biz  for details in case you need help with your Amazon business. We're helping Toy & Game companies to profitably grow on Amazon & D2C with less work and need to manage the minutiae.


In terms of overall UK Toy market trends - the 'Kidult' segment of the market is ever more critical today and still seems to offer the biggest overall growth opportunity. Certainly adult targeted products were much more prevalent at this year's show vs my first visit back in 2000, with this segment now representing nearly 1/3 of the UK Toy market. It's ironic for me to see this as I did a number of research projects with UK Toy collectors in the year 2000, and they were honestly speaking quite a weird bunch held in very low regard by the industry back then!


The UK Toy market was apparently up c. 6% in 2025 hitting £3.9 billion in retail sales according to Circana (the industry's leading sales data organisation). That's on a par with my predictions with 2025 being a massive year for Movies and a very strong year for some perennial brands including Lego (as always!) and Pokemon. 


The mood among the people I talked to at this year's UK show was overwhelmingly positive. It's not necessarily that everyone had an amazing year in 2025 - as always there were winners and losers, but the feeling I took away was a quiet confidence about the outlook for the Toy & Games market in the UK. There was the usual grumbling and speculation about footfall at this year's show, but frankly I never get that. There are a maximum of ten retailers (or even 5ish) who can really move the needle in the UK. If they all turn up and react positively to your range isn't that what counts? Admittedly there are some companies who rely more heavily on independents, in which case they will need more footfall to service that market, but for everyone else who cares how many non-buying industry hangers on (like myself!) are clogging up the aisles? 


One (perhaps slightly bitchy) comment would be that whatever construction/renovation work has been happening at the Olympia site for years now is not apparent in the two exhibition halls I just visited. I'm presuming there's some lovely modern shops and hotel rooms coming together nicely to the side of the main exhibition halls, but the area we spent the show in is still tired and worn - not really changed since that first visit of mine back at the turn of the millennium! Hope to see improvements to the visitor experience and facilities next time round.


So to bring this to a close, it feels like another great show to me, and god willing I'll greatly look forward to returning in 2027.




INTRODUCING PLAYMETRIX

We just launched www.PlayMetrix.biz with some Tech gurus to help Toy & Games companies profitably grow their Amazon, D2C & other e-comm business. Get in touch if you need help on these areas - we're offering a Free audit of your Amazon account & listings to the first 5 companies who get in touch.


Our Recruitment business is now representing around 50% of our work. We're currently recruiting for:-

  • Toy Sales Manager: North of England

  • NPD Manager, Plush Toys, UK.

  • Toy Buying Manager, Essex,

  • Toy Buying Manager,  (Part time, 3 days pw), UK

  • Sourcing Manager, Ningbo, China 


    If you or anyone you know is interested in these roles and lives in the relevant country, please get in touch. If you're an employer looking for new hires, more info on our services here: www.ToyRecruitment.com 


    ACQUISITIONS

  • We're currently advising a European Construction Toy brand & also a Tech company with bespoke Toyetic AI platform looking to be acquired. Interested parties can DM for an NDA leading to more info. 


    SEE YOU IN NUREMBERG?

    I'll be at the Spielwarenmesse show in Nuremberg next week if you want to meet - still got a few meeting slots free... 




Sign up to our Free Toy Industry Journal e-newsletter for the latest articles, podcasts, trends and insights into what’s going on in the Global Toy & Games business, just click here to sign up: https://forms.aweber.com/form/54/1325077854.htm




This article is copyright 2025 RG Marketing Ltd, all rights reserved. All contributors to this article contributed under a work for hire basis on behalf of RG Marketing Ltd. Please also note, this article was written and published in the United Kingdom.

 

 

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