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The Global Toy Market in 2026: Three Divergences That Matter More Than the Headline Number


The global toy industry is growing faster than it has in years. It is also, simultaneously, becoming a harder business to make money in. Both statements are true, and the gap between them is the most important thing happening in the sector right now.

Circana's 2026 Global Toy Report put the industry at $123 billion in 2025, up 8% — a genuinely strong number for a mature consumer category, and roughly double the growth rate the sector had been conditioned to expect. The US has accelerated further into 2026, with dollar sales up 13% through April. On the surface, this is a boom.


Look underneath and the picture fractures. Growth is concentrated in a narrow band of categories, driven disproportionately by consumers who are not children, monetised increasingly outside the toy aisle, and priced up rather than sold up. Three divergences define the 2026 market, and none of them are visible in the headline figure.


Divergence One: The Growth Is Not Coming From Children

Children under 10 still account for more than 65% of global toy sales. That share is declining. The fastest-growing segment is recipients aged 15 and over, now approaching 20% of global sales, with spending that has more than doubled since 2020.


In the US, the effect is starker still. Circana attributes 35% of the entire industry's 2026 growth to consumers aged 18 and over. Female recipients generated more than half of all growth in the period.


This is not the "kidult" trend as the industry has been describing it for a decade — a pleasant incremental revenue line adjacent to the core business. It is now the growth engine, and it demands a fundamentally different operating model. The core competencies of the traditional toy business are seasonal forecasting, retailer relationship management, parent-facing marketing, and a Q4-weighted P&L. The competencies required to serve a 28-year-old Pokémon collector or a 35-year-old buying a LEGO Botanicals set are closer to those of a hobby publisher: release cadence, scarcity management, secondary-market awareness, community stewardship, and year-round revenue.


Most toy companies are organised for the first model and are trying to bolt the second onto it. The ones that have built the second natively — Pop Mart, Wizards of the Coast, arguably LEGO — are capturing a disproportionate share of the growth. That is not a coincidence, and it is not principally about product. It is about corporate architecture.


The strategic question for any toy business in 2026 is not "should we do more for adults." It is whether the organisation can run two commercially distinct businesses with different rhythms under one roof, or whether it will keep treating the faster-growing one as a line extension.


Divergence Two: The Profit Is Leaving The Toy Aisle

This is the divergence the industry is least comfortable discussing openly, and the 2026 results make it hard to avoid.


Hasbro's second quarter, reported on 21 July, showed total revenue up 16%. Beneath that: Wizards of the Coast and Digital Gaming up 27%, with Magic: The Gathering passing $500 million in quarterly revenue for the first time in its thirty-plus year history, and the Marvel Super Heroes set becoming the fastest in the game's history to reach $300 million. That segment posted a 41% operating margin.


The Consumer Products segment — the part of Hasbro that actually makes toys — grew 5% and posted an operating loss of $15 million.


Set that against LEGO's full-year 2025: revenue up 12% to DKK 83.5 billion, consumer sales up 16%, operating profit up 18% to DKK 22.0 billion, and an operating margin that rose to 26.4% from 25.2%. LEGO is roughly a tenth of the entire global toy market on its own, growing at more than twice the market rate, and expanding margin while doing it.

And against Mattel's Q1 2026: net sales up 4% to $862 million, but gross margin down 450 basis points and an operating loss that widened to $103 million from $53 million. Mattel's Q2 numbers land on 4 August and will be the more meaningful read.


The pattern across all three is consistent. Physical toy manufacturing is a low-margin, high-working-capital, tariff-exposed, retailer-dominated business. Card games, digital extensions, and vertically integrated brand retail are none of those things. The economics have separated to the point where the toy line increasingly functions as the front end of an IP business monetised elsewhere — a customer acquisition and cultural-relevance mechanism rather than the profit centre.


That has real consequences for anyone running a toy-only business. If your competitors can afford to run the toy line at or near breakeven because the money is made in cards, licensing, digital, or theme parks, and you cannot, you are not competing on a level field. The pricing, promotional depth, and shelf investment they can sustain are structurally beyond you. This is the single most under-discussed competitive dynamic in the industry, and it explains a great deal of the pressure independent mid-market suppliers report but struggle to articulate.


Divergence Three: The Tariff Arbitrage Has Closed — After The Capital Was Committed

The most consequential legal event in the industry's recent history was brought by a toy company, and the industry has barely registered what it means.

On 20 February 2026, the US Supreme Court ruled 6-3 in Learning Resources, Inc. v. Trump that the International Emergency Economic Powers Act does not authorise the President to impose tariffs. Learning Resources is a family-owned educational toy business in Vernon Hills, Illinois, employing around 500 people across it and its sister company hand2mind. Its import duties had risen from roughly $2 million to $14 million in a single year. It cancelled a 600,000 square foot expansion and abandoned planned hiring. It sued in April 2025, and it won.


The ruling opened a refund pool estimated at $166–175 billion. It was a landmark for the rule of law and a vindication for a sector that had spent a year being treated as collateral damage.


It also changed the industry's economics far less than most people assume, and in a direction almost nobody has priced in.


Here is where the toy tariff position actually stands as of the end of July 2026. Section 301 List 4A, which carries a 7.5% duty on Chinese-origin toys, was never at issue and remains in force. The administration replaced IEEPA within four days using Section 122 of the Trade Act of 1974 — a 10% global surcharge effective 24 February. The Court of International Trade found that action unlawful on 7 May, but granted relief only to three named plaintiffs.


Section 122 then expired by operation of law on 24 July, exactly 150 days in, as the statute requires. And on 23 July, hours before that sunset, USTR's Section 301 forced-labour duties took effect: 10% or 12.5% across roughly 80 economies, covering approximately 99.4% of US imports. Unlike Section 122, they carry no statutory rate ceiling and no expiry date.

Toys entered the US duty-free before 2025. They now carry, from China, a 7.5% List 4A duty plus the new Section 301 layer. From Vietnam, Indonesia, India or Thailand: the new Section 301 layer alone.


Read that differential again. The gap between sourcing in China and sourcing in Southeast Asia is now roughly seven and a half percentage points.


Through 2025, that gap was enormous and terrifying. Chinese goods faced rates that peaked at 145% — Learning Resources described paying $44 in duty for every dollar it had paid before, and called it an effective embargo. Vietnam faced a threatened 46%. Against numbers like those, relocating production was not a strategic choice; it was survival. Mattel committed to cutting US imports from China below 15% of global production in 2026 and 10% the year after. Hasbro guided to around 30% of toy and game revenue sourced from China by 2026. Across the mid-market, hundreds of smaller suppliers made the same call, qualified new factories, paid for duplicate tooling, and absorbed the learning curve.

Much of that capital was committed against a price signal that no longer exists.

This is not an argument that diversification was wrong. Concentration risk in a single jurisdiction is real, the policy environment remains volatile, and Section 301 and 232 are now the durable authorities precisely because they survived judicial scrutiny. There is a legitimate insurance case for a multi-country footprint, and it has not weakened.


But insurance is not the case most boards were sold. They were sold cost avoidance, on the basis of a tariff differential that has since compressed by an order of magnitude. What those businesses now own is a higher-cost, less mature production base — thinner mould-making ecosystems, longer qualification cycles, less depth in hand-finishing and small-run assortment work, and a supplier network that cannot match Guangdong's density for complex, high-SKU, low-volume lines — without the duty saving that justified it.

The honest strategic framing for 2027 planning is this: treat the multi-country footprint as risk management and price it as an insurance premium, not as a cost programme that will pay for itself. Some of it will. A meaningful portion will not, and pretending otherwise will distort sourcing decisions for another two years. Vietnam and Indonesia remain genuinely competitive for high-volume, low-complexity, stable-SKU production — LEGO's Vietnamese plant is the proof case. They are not, yet, a like-for-like substitute for the Pearl River Delta on a broad assortment.


What Is Actually Selling, And What Isn't

The category narrative most of the industry is still repeating is around two years out of date. Circana's US data for early 2026 tells a different story:


Games and puzzles: +39%, driven overwhelmingly by Pokémon. The Pokémon Company posted approximately $3.3 billion in revenue and $752 million in net profit for the year ended February 2026, its best ever. Target alone guided to over $1 billion in trading card sales. Pokémon TCG Pocket reached 150 million downloads in its first year. This is the growth story of the moment, and it is a hobby-goods story wearing a toy industry label.


Explorative and other toys: +36%, on NeeDoh, squishy formats and MLB collectibles. Squishy toys delivered triple-digit dollar and unit growth.


Building sets: roughly +20%, remaining the most reliable structural category in the industry.

Plush: down slightly. After roughly doubling between 2019 and 2024, plush has stalled. The vinyl-plush collectible wave that drove much of that expansion has cooled from its peak.


Outdoor and sports toys: down around 9%, the largest decline of any supercategory. The post-pandemic active-play thesis has fully unwound. Any strategy deck still citing it as a tailwind needs rewriting.


One offsetting signal worth watching: soccer-related toy sales rose 160% by value from January to April across the twelve markets Circana tracks, on the 2026 FIFA World Cup. That is a genuine, if time-boxed, opportunity.


The Number Everyone Should Be Watching

US dollar sales are up 13%. Units are up 5%. Average selling price is up 7%.

More than half of the reported growth is price, not volume.


Some of that is healthy premiumisation — mid-tier and premium price bands are outperforming, consistent with what is happening across discretionary retail. Some of it is tariff pass-through arriving on shelf. The two are difficult to separate from the outside, and most companies are not eager to separate them internally either.


Either way, the pressure point is at the entry level, where price bands are visibly softening. Historically well over half of US toys sold under $20, and that opening price point is how the category recruits new users — the impulse buy, the pocket-money purchase, the first independent toy decision a child makes. If tariff costs continue to hollow out sub-$20, the industry loses its recruitment mechanism while its revenue line still looks healthy. ASP-led growth flatters the P&L and obscures unit erosion, and unit erosion among children is the leading indicator that matters most.


The Concentration Problem At The Top Of The Growth Curve

Pop Mart is the defining case study in both the opportunity and the risk of the collectibles model.


Its 2025 was extraordinary: revenue of RMB 37.1 billion, around $5.4 billion, up 185%, with net profit up over 300%. Overseas markets contributed more than 40% of revenue. On revenue alone, Pop Mart is now comparable in scale to Mattel — a company that did not meaningfully exist as a global force five years ago.


The market's reaction to those results was to sell the stock 23% in a day. It has traded roughly 40% below its August peak. Q1 2026 revenue growth decelerated to 75–80%, still exceptional but a sharp step down, and Chairman Wang Ning has guided to "no less than 20%" for the full year. The company is building out theme parks, film, fashion collaborations and experiential retail — the Labubu bakery opened at Resorts World Sentosa on 30 July — in an explicit attempt to convert a character into a durable franchise rather than a cycle.


The structural lesson generalises well beyond Pop Mart. Blind-box and collectible economics produce spectacular operating leverage on the way up because scarcity, resale value and social velocity reinforce each other. The same mechanism runs in reverse. The secondary market is the real demand signal, and it turns before retail sell-through does — which means a collectibles business can look healthy on shipments for a full quarter after the underlying demand has broken. Anyone building a collectibles line should be watching resale price indices with the same seriousness they watch POS data.


Where Discovery Actually Happens Now

The retail framing of "shrinking physical shelf, infinite digital shelf" is directionally right and analytically lazy. The more precise change is that discovery has moved entirely upstream of retail.


TikTok Shop has gone from nothing to 1% of total US retail sales and 3% of e-commerce in two years, with toys, hobbies and collectibles its third-largest category. But the transactional share understates the influence: the platform now sets demand for products that are then bought at Walmart, Target and Amazon. NeeDoh is the template — a product that scaled through ASMR and unboxing content, not through a buyer meeting.


The operational implication is severe and mostly unaddressed. Social trend cycles run in weeks. The traditional toy development calendar runs 12 to 18 months from concept to shelf. No amount of marketing sophistication closes that gap. The businesses winning on social-driven demand are the ones that have restructured for it: compressed tooling cycles, domestic or near-shore short-run capability, pre-committed factory capacity held open for fast-follow, and a merchandising relationship that allows in-season replenishment outside the standard planogram reset.


That is a supply chain question and a retailer relationship question dressed up as a marketing question. Most companies are still answering it with more content.


The Strategic Read

Five propositions for the next eighteen months, offered as falsifiable positions rather than platitudes:


Toy-only businesses will continue to lose relative margin. If the toy line is your only monetisation route, you are competing against businesses that can run theirs at breakeven. Either find an adjacent margin pool — cards, digital, experiential, direct-to-consumer — or accept structurally lower returns and optimise for cash rather than growth.


Sourcing diversification should be re-underwritten, not accelerated. The differential that justified the 2025 relocation wave has largely closed. Reprice the footprint as insurance, keep it, but stop funding further moves on a cost case that no longer holds.

Watch units, not dollars. Dollar growth is currently flattered by price. Unit trends among under-10s are the honest health metric for the category's long-term base.


Build for the over-15 consumer structurally, not tactically. That means release cadence, scarcity discipline, community management and year-round revenue — an operating model change, not an adult-collector SKU.


Assume tariff exposure is permanent and re-plumbed, not resolved. IEEPA is dead. Section 301 and 232 are alive, uncapped, and un-sunsetted. Build landed-cost models that assume a durable 10–20% duty layer and price accordingly.


The toy industry remains one of the most resilient consumer sectors in the world. It is also, in 2026, one of the most economically stratified. The growth is real. The question every operator should be asking is whether they are positioned in the part of the market that is capturing it, or the part that is funding it.



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Article sponsored by Kids Brand Insight - global Toy business consultancy

Global Toy Market Profile Overview 2026



The global toy market in 2026 is a study in productive tension. It is structurally resilient yet cyclically sensitive, culturally explosive yet operationally constrained. Nostalgia and innovation, licensing and geopolitics, childhood and adulthood now share the same supply chain and the same shelf (physical or algorithmic). What looks like a modest consumer category from the outside is, beneath the surface, undergoing its most consequential reconfiguration since the 1990s. Manufacturing geography is shifting, the definition of the core consumer is expanding, and the rules of retail discovery and regulatory compliance are being rewritten in real time.


Market Size & Growth Dynamics


Circana’s 2026 Global Toy Report puts worldwide toy sales at $123 billion in 2025, up 8% year-over-year after several years of flatter performance. The five-year compound annual growth rate since 2020 sits around 4%. This is not a high-growth category in the classic sense, but it has proven unusually resilient across inflation, pandemic aftershocks, and discretionary spending pressure.


Three structural anchors explain the stability. First, evergreen categories—construction/building sets, dolls and role-play, vehicles, and plush—continue to deliver reliable year-round demand. Second, licensing cycles (now more continuous than event-driven) inject velocity without requiring the entire market to reinvent itself every season. Third, demographic and income expansion in emerging markets is still translating rising middle-class purchasing power into toy consumption, even as birth rates soften in developed economies.


The more interesting story sits in the composition of growth. Children under 10 still account for more than 65% of global sales, but their share is gradually declining. Recipients aged 15 and older now represent nearly 20% of the market, and their spending has more than doubled since 2020. In developed markets, teens and adults are responsible for the majority of incremental growth. “Kidults” are no longer a niche or a novelty; they are a structural demand segment driven by collectibles, nostalgia, hobbyist play, and premium experiences.


Toy Market: Regional Profiles


North America remains the largest and most valuable Toy market by far, accounting for roughly 41% of global sales. The United States is still the industry’s pricing, licensing, and retail laboratory. Walmart, Target, and Amazon continue to set the practical rules of assortment, promotional cadence, and inventory risk. Growth has returned (U.S. dollar sales rose about 6% in 2025), powered by higher average selling prices, licensed product strength, and adult purchasing.


Europe is more fragmented and more premium-oriented. Germany, France, and the UK retain leadership in educational, STEM, and heritage brands. Regulatory intensity is highest here—on safety, chemicals, plastics, packaging, and, increasingly, digital privacy and connected-toy cybersecurity. This raises barriers but also rewards companies that treat compliance as a competitive capability rather than a cost center.


Asia-Pacific has overtaken Europe to become the second-largest regional Toy market and is the fastest-growing by volume. China is simultaneously the manufacturing superpower and a major consumption market in its own right; domestic brands are steadily gaining share against pure Western IP. Southeast Asia (Indonesia, Vietnam, the Philippines, and others) is emerging as both a production corridor and a consumption growth engine. Rising urbanization, younger demographics, and expanding e-commerce platforms are compounding the opportunity.


Latin America offers high potential tempered by structural volatility. Brazil and Mexico dominate demand for collectibles, dolls, and outdoor play, but import duties, currency swings, and uneven retail infrastructure continue to constrain consistent growth.


Toy Category Trends: Where Value Is Concentrating


Construction and building sets continue to outperform because they deliver cross-generational appeal and have successfully expanded into adult hobbyist territory (LEGO’s adult lines being the clearest example). Collectibles remain the most explosive category of the past decade—blind-box mechanics, fandom culture, social proof, and secondary-market dynamics have turned them into a high-velocity, high-engagement engine. Pokémon’s dominance is emblematic: in the U.S. alone it generated $2.5 billion in 2025 toy sales, up 87%, becoming the first property in at least two decades to clear the $2 billion mark in a single year.


Dolls and role-play have been reinvented through greater diversity, richer storytelling, and multimedia ecosystems rather than simple product refreshes. Outdoor and sports toys benefited from post-pandemic lifestyle shifts, though growth has been more uneven as the initial surge normalized. Tech-enabled and STEM play continues to expand, but parental caution around screen time and data privacy remains a real constraint; the winners are those that deliver tangible physical play with optional digital layers rather than screen-first experiences.


Licensed toys now represent a record share of the market—around 37% in tracked global and U.S. data in recent periods—with strong double-digit growth. Gaming IP (Pokémon, Minecraft, Roblox, Fortnite ecosystems) has become commercially comparable to, and in some markets more important than, traditional Hollywood franchises. The shift from theatrical windows to year-round streaming and continuous content drops has changed assortment planning: evergreen and multi-platform IP consistently outperforms short-cycle movie spikes.


Toy Manufacturing & Supply Chain: The Quiet Revolution


The most consequential structural change is geographic diversification of production. China remains dominant and still holds the deepest component and specialist-materials ecosystem, but its share is deliberately being reduced. Vietnam, Indonesia (including Batam), India, and Mexico are the primary beneficiaries. Southeast Asian hubs (Vietnam, Indonesia, Thailand) have risen from roughly 8% of global toy manufacturing in 2020 to around 18% more recently.


Major players have set explicit targets: Mattel has aimed to keep any single country below 25% of global output; Hasbro has moved from ~90% China dependence a decade ago toward roughly 30% by the mid-2020s. The drivers are cost, geopolitical risk, retailer pressure for resilience, and, increasingly, sustainability and nearshoring considerations. The challenge is real: alternative locations often lack China’s mature supplier density for complex components and specialized materials. Companies that succeed are those building multi-country networks with deliberate redundancy, investing in local capability development, and accepting higher near-term complexity for long-term optionality.


Toy Retail Landscape: From Shelf Space to Algorithmic Visibility


Physical retail continues to consolidate around big-box players, e-commerce giants, and a resilient specialty/hobby channel (LEGO stores, Games Workshop, independent toy shops). Shelf space is finite and contested; digital shelf space is theoretically infinite but practically governed by search algorithms, recommendation engines, influencer discovery, and paid visibility. The competitive battleground has shifted from merchandising craft to data-driven demand generation and community building. Brands that treat retail as a pure distribution function rather than a discovery and relationship engine are increasingly disadvantaged.


Sustainability & Regulation: From Marketing Claim to Operating Constraint


Sustainability has moved from optional narrative to compliance requirement. Europe leads with stricter packaging, plastics, and chemical rules. The new EU Toy Safety Regulation (2025/2509) entered into force on 1 January 2026, with full application phased through 2030. It introduces a Digital Product Passport requirement, tighter chemical restrictions, and expanded obligations for connected toys (including cybersecurity elements). Global brands are responding with recycled and bio-based materials, modular design, and more transparent supply-chain mapping—not purely for marketing, but because major retailers and regulators now demand it.


Ethical manufacturing standards and chemical safety scrutiny continue to rise in parallel. The companies that treat these requirements as design inputs rather than after-the-fact compliance costs will find themselves better positioned.


Global Toy Industry Strategic Outlook: What Separates Winners


The toy industry is entering an era defined by three simultaneous expansions: of the consumer (beyond traditional childhood), of the manufacturing map (beyond single-country concentration), and of the competitive arena (into digital discovery, adult hobbies, and adjacent lifestyle categories).


Companies that thrive will likely share several characteristics:


- Flexible, multi-country supply chains with deliberate geographic risk diversification.

- Mastery of both evergreen category strength and high-velocity licensed lines, without letting one cannibalize the other.

- Investment in long-tail digital marketing, community, and influencer ecosystems rather than reliance solely on traditional retail push.

- Genuine product and packaging innovation against rising sustainability and regulatory bars.

- Explicit treatment of adult collectors and hobbyists as a core demographic rather than a secondary opportunity.


Toys remain one of the more resilient consumer goods categories precisely because play is not optional for human development or, increasingly, for adult identity and social connection. The industry that succeeds in the next decade will be the one that continues to deliver joy and imagination while navigating a more complex, multipolar, and regulated operating environment with clear eyes and adaptive strategy.


The surface story will still be told in movie tie-ins and viral crazes. The deeper story—the one that determines who compounds value—is being written in supply-chain decisions, demographic redefinition, regulatory capability, and the quiet expansion of what “play” is allowed to mean.



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Article sponsored by Kids Brand Insight - global Toy business consultancy

Why Indonesia, Why Batam, Why Now: Indonesia Is The Latest Asian Country To Ramp Up Toy Manufacturing & Has It’s Very Own Electronics Hub In Batam

 

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Indonesia has been quietly manufacturing Toys for at least forty years. When Hong Kong's toy sector was booming in the 1980s, a lot of that production landed in Indonesia. Some of it never left. The country has run an export trade surplus in toys for five consecutive years, exported somewhere around USD 610 million in 2024, up about fourteen percent year on year, and sends roughly half to sixty percent of that to the United States. There are north of two hundred manufacturing businesses in the sector employing tens of thousands of people. Depending on whose numbers you believe, a very large share of the world's dolls are assembled there. Mattel has had significant capacity in Indonesia for years, including doll and die-cast production. This is not an emerging story. It is an under-reported one.

And it is picking up pace. In October 2025 Early Light International, the largest toy manufacturer in the world, broke ground on a USD 34 million facility in the Kendal Special Economic Zone in Central Java, with a stated target of around 10,000 jobs. When the biggest contract manufacturer on the planet commits capital to a market, that tells you more than any market report does. Meanwhile Indonesia's trade ministry has been openly briefing that it wants the country to be a global toy production hub rather than just a consumer market, and pointing at LEGO as its case study, because LEGO product has started being made in Batam.


Once your product contains a printed circuit board, a microcontroller, a motor, an LED array, a speaker or any wireless connectivity, your list of viable Indonesian locations collapses very quickly to one – Batam.

 

The tariff argument, and why the usual version of it is too simple

Everybody trots out the same line about the US-China trade war and China plus one. It is true as far as it goes, but it is dated, and if you use it in front of a sophisticated buyer in 2026 you will look like you stopped reading the news three years ago.


Here is where things actually stand. The reciprocal tariff regime that dominated 2025 headlines was struck down by the US Supreme Court in February 2026. A flat Section 122 surcharge filled the gap for a while and then expired in late July. Indonesia and the United States signed a reciprocal trade agreement in February 2026 that set a 19 percent rate, and the legal foundation for that class of agreement is now itself contested. Rates have moved several times this year and will move again. Anyone quoting you a specific percentage as though it is settled is not being straight with you.


What has not moved, and this is the point, is the structural gap. China-origin goods carry Section 301 duties that exist entirely independently of whatever emergency or reciprocal regime happens to be in force. Those duties have survived every legal challenge and every policy reversal since 2018, and in July 2026 they were extended again with an additional forced-labour action layered on top. Whatever the baseline does, Chinese origin costs more than Southeast Asian origin, and it has done consistently for eight years across two administrations.


That is the durable insight. The mechanism that captures it is the Certificate of Origin. Manufacture in Indonesia with sufficient local transformation and your goods certify as Indonesian, not Chinese, and they are priced accordingly at the US border. You are not betting on any particular tariff number holding. You are betting that the differential persists, and that bet has been correct for a long time now.

There is a second-order benefit that gets less attention and probably deserves more. Retail buyers in the US and Europe are increasingly asking suppliers direct questions about origin concentration. Having a non-China line on your capability deck is becoming a commercial asset in its own right, separate from the duty saving. It shortens conversations that used to be awkward.

 

Batam: The Indonesian Manufacturing Hub Most People Miss

Indonesia is enormous and disparate, but most of it is not relevant to you. If you are making plain plush or basic moulded plastic, Central Java is cheaper and you should look there.

Batam is a different proposition entirely, and it exists for a specific reason. The island sits about twenty kilometres off Singapore, close enough for a ferry crossing that takes under an hour. It has operated as a free trade zone for more than three decades, built originally as an export-oriented electronics platform, and electronics and electrical equipment consistently dominate its non-oil and gas exports. It hosts EMS providers, PCB fabricators, precision engineering firms, injection moulders and testing facilities in genuine density. Global semiconductor and consumer electronics supply chains already run through it.

That density is the whole argument. If your bill of materials includes a PCBA, you do not want to be trucking boards across Java. You want your board house, your moulder, your assembly line and your EMC test lab within a short drive of each other, because that is what turns a twelve-week engineering change into a three-week one. Batam gives you that. Very few places in Indonesia do.


The Singapore relationship compounds it. Plenty of companies run a twinning model, keeping design, engineering management, finance and regional commercial functions in Singapore while volume production sits in Batam. Your engineering director flies into Changi, not Jakarta, and is on the factory floor the same morning. For international brands already carrying a Singapore regional office, this is close to frictionless. For those that are not, it is still a much easier sell to senior staff than most alternatives.


LEGO's own published supplier list includes a supplier operating from Batamindo Industrial Park in Batam, and Indonesian trade officials have confirmed that LEGO product is now being produced on the island. Whatever the exact scope of that arrangement, a company with LEGO's quality regime does not put its name near a location that cannot hold tolerance.


Batam: The labour question, told straight

Batam's municipal minimum wage for 2026 is Rp 5,357,982 a month, up 7.4 percent on 2025, which works out at roughly USD 320 depending on where the rupiah sits. This is clearly much lower than current labour rates in China.


But lower labour costs is not the only point. What Batam actually offers is a different thing: a workforce that already knows how to do electronics manufacturing. Three decades of an export-oriented electronics cluster has produced a supervisory and technical layer that understands SMT lines, IPC standards, ESD control, statistical process control and the documentation discipline that export customers demand. You are not training that from scratch. You are hiring it.


The island also draws workers from across Indonesia rather than relying on a fixed local catchment, so the pool keeps replenishing and wage escalation has stayed orderly rather than spiking the way it has in some tighter markets.


 

Tunas Prima Industrial Estate

Which brings us to where you would actually put a factory in Batam…


I came across the Tunas Prima Industrial Estate in my research, and got to know the team there. They have a 100-hectare industrial park in Batam City, developed and run by the industrial division of Tunas Group, which has been in industrial real estate since 2000. Three things about it are worth flagging.


The first is speed. Ready-built factory units are available for immediate occupancy. For a brand testing whether Indonesia works before committing to a greenfield build, that difference is measured in quarters, not weeks. You can be running production while a competitor is still waiting on construction permits.


The second is the sustainability position, and this is the one that will matter more each year. Tunas Prima is Indonesia's first Green Mark certified industrial park at district level, and it supplies 100 percent Renewable Energy Certificates to every tenant through a mix of physical power purchase agreements, including floating solar and rooftop installations, and virtual PPAs with PLN. In practice that means a tenant can reach Scope 2 carbon neutrality without building anything themselves.


If you supply major Western retailers, you already know why that matters. Scope 3 reporting obligations are pushing down the supply chain, and your customers are increasingly asking questions your factory needs to be able to answer. Being able to say "our Indonesian production is Scope 2 neutral, here are the certificates" is not a nice-to-have in a 2026 vendor review. It is a line item.


The third key thing is access to extensive electronic manufacturing and supply chain.

The estate sits inside Batam's free trade zone framework, close to Hang Nadim International Airport, plugged into the island's existing supplier network, with ongoing infrastructure work on road access and secondary entrances.

 

Is Batam The ‘Next Shenzhen’?

That's probably an exaggeration, but Indonesia has proven scale in toy manufacturing and a track record with the biggest names in the business. The value is migrating towards electronics-integrated product, and that product needs a specific kind of place to be built. Trade policy continues to reward non-China origin and shows no sign of reversing on that. Batam has the supplier density, the trained workforce, the free trade zone status and the Singapore adjacency that makes it manageable for an international management team. And Tunas Prima offers ready capacity, green credentials that are becoming table stakes, and a route from decision to production that is measured in months rather than years.

 

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This article is copyright 2026 RG Marketing Ltd, all rights reserved. All contributors to this article contributed under a work for hire basis on behalf of RG Marketing Ltd. Please also note, this article was written and published in the United Kingdom.

 


 

 

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