top of page

N Is For Nerf, Novelty & Nintendo – A To Z Of The Toy Business

NERF

Nerf has been around for more than 50 years as a brand. Originally a brand focused on outdoor sports toys, the brand came to the fore with a soft foam throwing ball in the shape of a football (that is an American football, not a European football/soccer ball!). In the last 10 to 15 years though, Nerf has moved up the ranks to become one of the biggest and most successful toy brands in the world via the dominant position the brand has in the foam blaster category of toys. There are many different variants of Nerf guns, from small to massive, and from single to multi-shot, but the core remains the same, a toy gun firing a soft foam projectile which kids just love to play with! In recent years, a number of licensed Nerf toys have come to market including products based on the video game Fortnite and long running Star Wars franchise. Little known fact: the original idea behind the Nerf brand came from famous inventor Reyn Guyer, who also invented the classic Milton Bradley game Twister.

NOVELTY

Novelty or ‘new news’ are common demands from toy buyers. The toy industry features literally millions of products, with more than 65% of toys new on the market each year. That is just a huge amount of product development ‘churn’. The toy trade therefore is in a perpetual cycle of develop, produce and sell. When toy companies present to retail buyers around the world, they inevitably want to see what’s new, and many of these new toys become the hottest toys at Christmas.

NINTENDO

The Japanese company Nintendo has had a significant impact on the global toy industry for two primary reasons: 1. The effect of their iconic console gaming machines on the broader toy business 2. Their iconic characters which have spawned strong selling toy products over decades. These famous characters include Mario & Luigi, Zelda and Donkey Kong. Nintendo started life way back in 1889 producing hand crafted card games, fast forward to today and the company had revenues of nearly $16 billion usd in fiscal year 2021. To put this in context, that’s nearly three times bigger than the largest toy company in the world. The video console business actually spawned out of and away from the toy business back in the 1970s and 1980s, and Nintendo’s iconic handheld gaming devices – the Gameboy & DS have had a long-term cannibalistic effect on toy sales, at the same time as driving sales of toys based on Nintendo characters.

We run a Consultancy business helping toy & games companies get ahead. For more information, check out www.KidsBrandInsight.com/services


Our Managing Director, Steve Reece, works with a limited number of companies as a non-executive director, independent board director and as a board advised. If you are interested in finding out more about this, check out the link to our services above.

M Is For Mattel, Monopoly, MGA, Marvel & My Little Pony – A To Z Of The Toy Business

M is one of the most important of all letters when it comes to the toy business. We have some real behemoths in this instalment.


MATTEL

Mattel was founded way back in 1945 by husband-and-wife team Ruth & Elliot Handler, along with Harold “Matt” Manson (who soon exited the business due to ill health). The company’s iconic toy brand Barbie came to market in 1959, quickly becoming the best-selling toy for the company. Barbie today is still a global market leader in the toy Doll category and is a massive profit generator for Mattel. In recent times Barbie has been adapted to meet the times we with a broader array of looks, shapes and other variations.

Mattel launched Hot Wheels in 1968, originally the product line was designed by a bonafide rocket scientist and a real-life car designer. Fisher Price makes up the third side of Mattel’s triangle of iconic brands, having been acquired by Mattel back in 1993. Mattel today remains one of the biggest toy companies in the world, and after a few rocky years looks set to be on an upward trajectory again.


MONOPOLY

THE iconic board game has sold more than 275 million copies since Parker Brothers released their version of the game back in the dark days of the great depression in 1935. Parker Brothers originally rejected the game because it was “too complicated, too technical, [and it] took too long to play”. The game is famous for causing (mostly good natured) family arguments and for games that last for hours and hours, or even days. Generation after generation has enjoyed teaching the game to their children. Today there are many, many versions of Monopoly, with numerous companies who produce local and niche versions around the world. A DVD game version and multiple video game versions have been launched. The Monopoly world championships event seeks to crown the world champion player, and there is also a variety of successful fruit and quiz machines.


MGA ENTERTAINMENT

MGA has been one of the most disruptive toy companies of all time. The company shot to the forefront of the toy business with the launch of Bratz dolls in 2001, which took significant market share from Mattel’s flagship Barbie at the time. But MGA wasn’t done disrupting, in more recent years, L.O.L. Surprise! Has been a phenomenally successful product line which appears to have all the hallmarks of a long-term brand. Aside from the Dolls category, MGA Entertainment also owns iconic U.S. toy manufacturer Little Tikes, having acquired the company from Newell Rubbermaid in 2006. Little Tikes iconic Cosy Coupe product has sold millions and millions of units over time, and is itself considered an iconic toy in the U.S.


MARVEL

In the last decade or so, Marvel has played a massive role in the toy business, with the ongoing cinematic universe being the highest grossing ever with box office takings in the region of $23 billion usd. Superheroes and villains have long since played their part in the toy business. Marvel is in many ways the modern-day cinematic representation of this. Since being acquired by Disney for $bn usd back in 2009, Marvel has been a blockbuster movie making machine, and has significantly boosted the toy business overall, especially Hasbro who have produced many iterations of Marvel toys to mush commercial success.


MY LITTLE PONY

This super cutesy line of ponies first came to market in 1981 as My Pretty Pony before becoming My Little Pony in 1982. There are have been several phases in the story of M.L.P., with numerous relaunches over the decades. The brand has sold well in excess of 100m toys over time, and spawned numerous TV series and movies.

We run a Consultancy business helping toy & games companies get ahead. For more information, check out www.KidsBrandInsight.com/services


Our Managing Director, Steve Reece, works with a limited number of companies as a non-executive director, independent board director and as a board advised. If you are interested in finding out more about this, check out the link to our services above.

L Is For Lego, Leapfrog, L.O.L. Surprise! & Lincoln Logs – A To Z Of The Toy Business

LEGO

Lego is arguably the most iconic toy brand, played with and enjoyed by many generations. Playing with Lego has been proven to advance the capabilities and skills required for STEM careers, and as such millions of engineers and scientists owe part of their success to having played with Lego when they were young. Lego is both the biggest toy company in the world (by $sales) and the biggest toy brand. The entirety of their just under $7billion USD revenues derive from the Lego brand. There is no other brand which comes close to achieving this level of revenue from one brand.


Lego as a company first began way back in 1932 when Danish carpenter Ole Kirk Christiansen started making wooden toys. The earliest forerunner of the now iconic and ubiquitous Lego brick came to market in 1949. Lego today trades around the world, dominating the Construction toy category in nearly every market. The company also has hundreds of retail stores selling their products. The latest plans from the company suggest growth to around 800 retail stores in the short term.

LEAPFROG

Leapfrog has been a market leader in electronic learning toys since back in the 1990s. when co-founder Michael Wood found it hard to teach his son to read and developed a prototype for what would become Leapfrog’s ‘Phonics Desk’ product. After battling with VTECH to lead the kids educational tablet device market, Leapfrog was eventually acquired by VTECH for a reported $72m USD.

LOL SURPRISE!

L.O.L. Surprise! Has been a sales juggernaut since launch back in December 2016. The brand was launched on the back of the massive unboxing trend but has since extended into a full Doll & consumer product licensing brand. There have been very few toys over time which have launched and hit No. 1 best selling toy and then stayed in the market with further brand extensions. We expect L.O.L. Surprise! To be a long-term perennial brand going forward.

LINCOLN LOGS

Lincoln Logs is an iconic construction toy which was first invented around 1919 and was inducted into the Toy Hall of Fame in the USA back in 1999. According to reports, the inventor, John Lloyd Wright modelled the toys based on a Japanese hotel design for which his own father was the architect. Wright was also influenced by Abraham Lincoln (hence the name!) and the frontier history of the USA.

Do you need help to source toys & games? We help people from all around the world to find reliable, cost-effective factories. We have delivered $tens of millions in cost savings for our clients. For more information on how we do this, check out our services here: www.KidsBrandInsight.com/services

Have you listened to our Playing At Business podcast? We talk about selling toys & games, interview successful people from across the toy business & we look at key trends in the toy & game business: https://playingatbusiness.libsyn.com/

Home: Blog2
Home: About Me
  • LinkedIn

©2022 RG Marketing Ltd. All rights reserved. All content on this site is the property of RG Marketing Ltd, all Blog articles and other content herein were provided to RG Marketing Ltd on a work for hire basis. RG Marketing Ltd is the publisher and owner of this site.

bottom of page